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 Kingdom of Swissland

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Posts : 5
Join date : 2013-04-23

PostSubject: Kingdom of Swissland   Tue Apr 23, 2013 8:55 pm

The Kingdom of Swissland/ELITE Force

Swissland Flag-
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King's Coat of Arms

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Towns Coat of Arms

Type of government:
Government type: Absolute Monarchy
Head of State: King
Head of Government: King
Legislative: Bunch of Nobility
Judiciary: Imperial Swissland Higher Court

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Total Population: 48,000,000 people

Yearly Revenue: 75,000,000(60 million in expenses)
Yearly Profit: 15,000,000 talers

-All Line Infantry regiments and Grenadiers are armed with the Chasseport Rifle.
- Cavalry uses Carbines, pistols, Sabres,Lancers and Heavy Armour depending on the Cavalry unit.
-Artillery uses either the 9 cm Feldkanone M 75/96, the Krupp 6 Pound Cannons or Heavy 12 pound cannons.

The Company/Troop/Battery

Line Infantry Company – 100 soldiers . This is the standard unit of the army.

Jäger Infantry Company – 100 soldiers who are shorter than 5’10” in height, Agile and quick on their feet. May be used for Covert Ops

Grenadier Company – 100 soldiers who are taller than 5’10” in height, strong, hardy and can endure great hardships. They also carry a crude hand grenade with a 5 meter blast radius.

Grenadiers were the elite of the line infantry and the veteran shock troops of the Swissland/ELITE Force infantry. Newly formed battalions did not have a Grenadier company; rather, Warman ordered that after two campaigns in the mid part of his reign, several of the strongest, bravest and tallest fusiliers were to be promoted to the Grenadier company, so each line battalion which had seen more than two campaigns had one company of Grenadiers.

Uhlan Troop – 100 troopers. Saber and pistol. Used for Attacking, Reconnaissance, Patrolling or securing flanks of the army. These units are used to make penetrations into enemy Infantry formations.

Hussar Troop – 100 troopers. Used for Attacking, Reconnaissance, Patrolling or securing flanks of the army. These units are used to make penetrations into enemy Infantry formations.

These fast, light cavalrymen were the eyes, ears and egos of Swissland/ELITE Force armies. They regarded themselves as the best horsemen and swordsmen in the entire K U K Armee. This opinion was not entirely unjustified and their flamboyant uniforms reflected their panache. Tactically, they were used for reconnaissance, skirmishing and screening for the army to keep their commanders informed of enemy movements while denying the foe the same information and to pursue fleeing enemy troops. Armed only with curved sabres and pistols, they had reputations for reckless bravery to the point of being almost suicidal. It was said by their most famous commander Jailligo that a Hussar who lived to be 30 was truly an old guard and very fortunate, especially under his command or even the King's personal command.

Lancer Troop- Same as above. Lancers (Lanciers)

Some of the most feared cavalry in Warman's armies were the lancers of the White Oak Uhlans. Nicknamed Hell's Devils by the Old decreased Sith Empire, these medium and light horse cavalry had speed nearly equal to the Hussars, shock power almost as great as the Cuirassiers and were nearly as versatile as the Dragoons. They were armed with, as their name indicates, lances along with sabres and pistols. Initially Swissland ministers of war insisted on arming all lancers identically, real battlefield experience however proved that the White Oak way of arming only the first line with lance while the second rank carried carbine instead was much more practical and thus was adopted. Lancers were the best cavalry for charging against infantry in square, where their lances could outreach the infantry's bayonets, and also in hunting down a routed enemy.

Chassuers a cheval- Same as Lancers and Hussars.
These were light cavalry identical to Hussars in arms and role. They were considered less prestigious or elite.

Cuirassier Troop – 100 troopers These soldiers ride heavy horses—Belgians. These formations can be used as shock troops, reconnaissance, patrols or securing the flanks of the army.

Dragoon Troop – 100 troopers . These are mounted Infantry formations that can operate as Cavalry or as Infantry.

Field Artillery Battery (FA) – Six 9 cm Feldkanone M 75/96. Each gun is served by a crew of 10 including a supply carriage.60 men and 6 guns make up the battery.

Horse Artillery Battery (HA) – Six Krupp 6-pounder. Each gun is served by a crew of 10 including a supply carriage; 60 men and 6 guns make up the battery.

Heavy Artillery Battery (Hvy Art) - Six 12 pdr Cannons. Each gun is served by a crew of 10 including a supply carriage; 60 men and 6 guns make up the battery.

Coastal Artillery Battery (CA) – Six Sen Gun Model 1838 Cannons. Each gun is served by a crew of 10 including a supply carriage. 60 men and 6 guns make up the battery. These Cannons are in fixed fortifications and can be converted for overland movement.

Military Tactics:

Line: The basic three rank line formation, best used for delivering volley fire and was also a decent melee formation for infantry or cavalry, but it was relatively slow moving and vulnerable on the flanks.

Pickets – Infantry Regiments will regularly deploy one company about 100-200 meters in front of the Regiment to act as an early warning to the Regiment. The soldiers of the Picket will spread out across the entire Regimental front with approximately 50 meter intervals between each soldier. As the enemy advances, the Pickets fire a few shots and run back toward their Regiment and return to the ranks. Often times it is common to employ three ranks of pickets; one rank each at 100 meters, 200 meters and 300 meters.

March Column : The best formation for rapid or sustained movement of troops and a good melee attacking formation, but it offered little firepower and was also vulnerable to flank attack, ambush, artillery and "funneling".

Wedge : An arrow or spearhead shaped cavalry formation, designed to close rapidly and break the enemy's line. Classic, and effective, mounted formation used throughout history, and still used by tanks today. But if the wedge is halted, or its attack loses momentum, then it is vulnerable to counter-pincer attack on its flanks.

Attack Column : Warman's favorite tactic. A wide column of infantry, almost a hybrid of line and column, with light infantry skirmishers in front to disrupt the enemy and screen the column's advance. Once the column closed, the skirmishers would move off to its flanks, then the column would fire a massed musket salvo and charge with their bayonets. An excellent formation against a standard, thin line. The Attack Column was developed from the "Mob" or "Horde" tactics of the early Swissland armies. Its disadvantages were a lack of massed firepower and vulnerability to artillery fire.

Mixed Order : Some units (usually regiments or battalions in size) would be placed in line formation, with other units in attack column behind and in between them. This combined the firepower of the line with the speed, melee and skirmishing advantages of the attack column. It also had some of the disadvantages of both, so support from artillery and cavalry were especially vital for this tactic to succeed.

Open Order : Foot and/or horse would spread out by unit and/or individually. This formation was best for light troops and skirmishers. It allowed for rapid movement, especially over "broken" or rough terrain such as hills or forests, and offered the best protection from enemy fire since the troops were spread out. Its disadvantages were it did not allow for massed or volley fire and was terrible for melee or close quarters fighting and thus, especially vulnerable to cavalry.

Square: Classic infantry formation for defense against cavalry. Soldiers would form a hollow square at least three or four ranks deep on each side, with officers and artillery or cavalry in the middle. It offered infantry their best protection against charges, especially on good defensive terrain such as on the top or reverse slope of a hill. Squares were slow moving, almost stationary targets, however. This, along with their density, made squares very vulnerable to artillery and to a lesser extent, infantry fire. Once broken, squares tended to completely collapse.

Flying Battery: Designed to take advantage of Swissland's mobility and training. A battery would move to one area on the field, lay down a short, sharp barrage, then rapidly redeploy to another area and fire another barrage, then quickly redeploy again, etc. The combined, cumulative effect of numerous batteries doing this all along the enemy's lines could be devastating. The horse artillery were especially well suited for this tactic. King of Swissland used it to great success in the Kaiserlich und Königliche Armee's mid reign campaigns. Its flexibility allowed him to quickly mass well-aimed fire anywhere it was needed. But it required superbly trained and conditioned artillerymen and horses as well as close command, coordination and control in order to work.

Grand Battery : Warman's other favorite tactic. An alternative artillery tactic, when circumstances prohibited the flying batteries. Artillery would mass its fire at a single, crucial point on the battlefield (usually against the enemy's centre). It could be devastating if the enemy was caught by surprise or in the open. But massing large numbers of guns in a single area without the enemy's knowledge could be tricky. Once the batterie opened fire and its target became clear, measures could be taken to avoid it. It was also vulnerable to Counter-battery fire from enemy artillery and needed protection from cavalry attack. Although this has become the most well known Royal ELITE Force artillery tactic, Imperator and Warman preferred the flying batteries and used it only when he had to or thought it posed a better chance of success. Often at the start of a battle, he would mass batteries into a Big Battery, then after a few salvoes, break up it up into flying batteries. In the early campaigns it was rarely used, but as the quantity of the Armee's horses and quality of its artillerymen declined, The would be forced to employ it much more frequently in later battles.

Boar's Head : Was another hybrid formation, somewhat like the mixed order but combining all three arms into a wedge-like square, which could be used for assault or defense. Infantry would form a short, but thick, line many ranks deep on the front, which would be the boar's "snout" (boutoir). Behind them would be two groups of artillery batteries or the "eyes" of the boar. On their flanks and behind them, in oblique order, would be other infantry in column, line or square to form the boar's "face". Protecting their flanks and rear would be two groups of cavalry, which would serve as the boar's "tusk". This was a highly complex formation, which could not be formed as easily or quickly as the others. Once formed, except for the tusks, it had slow mobility. It was, however, faster moving than the traditional square and less vulnerable to artillery or infantry fire. The "tusks" also gave it stronger offensive capabilities.

Population List:
Oakland- 750,000 people
Innsbruck- 1,000,000 people
Konigratz- 50K
Packius- 250,000 people
Engle’s Nest-500K
Broncoius- 50K
Croateus- 15K
Berlinder- 20K
Townsend- 48K
Port- 22K
Castle 2_5_2- 5 millon people (Capital)
White Oak- 2 million people (Civilian town powerhouse)
Pinewood- 100K
Dark Pine- 250K
Zabregius- 250K
Layfe- 100K
New Swissland- 80K
Monro- 75K

Rest of all lives in different areas of Swissland in towns not named on the map.

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